Nursebetty

Welcome to The Apocalypse, I hope you brought ammo. - Joe Miller

Betty Sizemore, R.N. is a nurse that had escaped from UTMB on Galveston Island. It is believed that Ms. Sizemore and her husband Roy Hinkley, a high school science teacher. Betty was a senior ER nurse at University of Texas Medical Branch, Galveston and has a wealth of knowledge concerning trauma and health care.


Human Female Dedicated Hero 3 / Field Medic 3

Representing NPC

Strength 10 (+0) Dexterity 11 (+0) Constitution 10 (+0) Intelligence 16 (+3) Wisdom 14 (+2) Charisma 12 (+1)

 Size: Medium 

Height: 5' 6" Weight: 145 lb Eyes: Green Hair: Red Skin: Light

Talents:

Healing Knack Healing Touch 1

Total Hit Points: 27

Speed: 30 feet

Armor Class: 14 = 10 + 4 [class]

Touch AC: 14 Flat-footed: 14 Initiative modifier: +0 = +0 [dexterity] Fortitude save: +5 = 5 [base] Reflex save: +2 = 2 [base] Will save: +6 = 4 [base] +2 [wisdom] Attack (handheld): +3 = 3 [base] Attack (missile): +3 = 3 [base] Grapple check: +3 = 3 [base] Reputation: +2 = 2 [base]

Action points: 44 (lifetime)

Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag:

 33 lb. or less

34-66 lb. 67-100 lb. 100 lb. 200 lb. 500 lb.

Club [1d6, crit 20, range inc 10 ft., 3 lb, one-handed, bludgeoning]

Machete [1d6, crit 19-20, 2 lb, one-handed, slashing]

Glock 17 autoloader [2d6, crit 20, range incr 30 ft., 2 lb, ballistic, semi-automatic]

Emergency Services (starting occupation)

Knowledge (earth and life sciences) Treat Injury

Feats: Archaic Weapons Proficiency Educated (+2 on two knowledge skills) [please hand-edit] Defensive Martial Arts Medical Expert Simple Weapon Proficiency [free] Surgery Personal Firearms Proficiency

Mutations:

Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Balance Dex* 0 = +0 Bluff Cha 1 = +1 Climb Str* 0 = +0 Computer Use Int 3 = +3 Concentration Con 0 = +0 Craft (Pharmaceutical) Int 14 = +3 +9 +2 [medical expert] Craft (Structural) Int 3 = +3 Craft (Visual Art) Int 3 = +3 Craft (Writing) Int 3 = +3 Diplomacy Cha 7 = +1 +4 +2 [sense motive] Disguise Cha 1 = +1 Drive Dex* 0 = +0 Escape Artist Dex* 0 = +0 Forgery Int 3 = +3 Gamble Wis 2 = +2 Gather Information Cha 1 = +1 Hide Dex* 0 = +0 Intimidate Cha 1 = +1 Jump Str* 0 = +0 Knowledge (earth & life sciences) Int 13 = +3 +9 +1 [Emergency Services] Listen Wis 8 = +2 +6 Move Silently Dex* 0 = +0 Navigate Int 3 = +3 Perform (Act) Cha 1 = +1 Perform (Dance) Cha 1 = +1 Perform (Keyboards) Cha 1 = +1 Perform (Percussion) Cha 1 = +1 Perform (Sing) Cha 1 = +1 Perform (Standup) Cha 1 = +1 Perform (String Inst.) Cha 1 = +1 Perform (Wind Inst.) Cha 1 = +1 Profession Wis 6 = +2 +4 Research Int 9 = +3 +6 Ride Dex 0 = +0 Search Int 3 = +3 Sense Motive Wis 11 = +2 +9 Spot Wis 11 = +2 +9 Survival Wis 2 = +2 Swim Str** 0 = +0 Treat Injury Wis 17 = +2 +9 +1 [Emergency Services] +2 [medical expert] +2 [healing knack] +1 [medical specialist]

  • = check penalty for wearing armor

This character also has 1 ranks in Speak Languages. Know Earth & life sciences>=5 ranks gives +2 on survival checks above ground.

Human

Extra feat at first level (already included) Four extra skill points at first level (already included) One extra skill point at each additional level (already included) Field Medic

Medical Specialist (level 1, level 5, level 8) Expert Healer (level 2) Medical Mastery (level 4) Minor Medical Miracle (level 7) Medical Miracle (level 10)

 Class HP rolled  

Level 1: Dedicated Hero 6 Level 2: Dedicated Hero 3 Level 3: Dedicated Hero 2 Level 4: Field Medic 8 +1 to intelligence Level 5: Field Medic 7 Level 6: Field Medic 1


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